The Foundry Nuke 16 0 V3

The Foundry Nuke 16 0 V3

The Foundry Nuke 16.0v3 is a powerful upgrade to the industry-standard node-based compositing tool used across VFX, film, and post-production. This release introduces major performance enhancements and workflow features that bring speed, flexibility, and scalability to production pipelines.

Nuke 16 introduces an entirely new multishot workflow. With Graph Scope Variables, artists can manage multiple shots inside a single script. This reduces duplication, minimizes errors, and massively improves efficiency on large sequences. New nodes like VariableGroup and VariableSwitch, along with a new Variables Panel, give you complete control.

The update builds further on the USD-based 3D pipeline. Nodes like GeoCard, GeoTransform, and GeoMerge have been overhauled. ScanlineRender2 now supports ray-traced rendering natively, providing more accurate lighting and shadow representation. The new setup is faster, more predictable, and ready for future VFX demands.

Nuke 16.0v3 adds multi-GPU processing. If your system has identical GPUs, it can now leverage them simultaneously, significantly accelerating GPU-based operations such as machine learning tools, BlinkScript, and certain rendering tasks.

Performance for rotoscoping workflows has been optimized, especially when dealing with hundreds of roto shapes. The new improvements ensure better responsiveness and lower latency when using motion blur on heavy shots.

BlinkScript, Nuke’s GPU programming framework, is now more stable and powerful. Developers and technical artists will find it easier to write custom GPU nodes that integrate seamlessly into compositing workflows.

Nuke 16.0v3 is not just an upgrade—it’s a leap forward in compositing technology. Whether you’re working on a 10-second commercial or a 500-shot feature film, this version is built to handle it.